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Top Tracks of Mark Rosewater
Drive to Work #10 - Time Spiral
Drive to Work #3 - Planeswalkers
Drive to Work #16 - Talking Urza's Saga
Drive to Work #15 - Codenames
Drive to Work #19 - Innistrad, Part One
Drive to Work #2 - Zendikar
Drive to Work #55 - Land
Drive to Work #49 - Scars of Mirrodin - Part 2
Drive to Work #28 - Planar Chaos
Drive to Work #9 - Psychographics
Drive to Work #21 - Innistrad, Part Three
Drive to Work #20 - Innistrad, Part Two
Drive to Work #23 - The Color Pie
Drive to Work #13 - Unglued
Drive to Work #24 - The Mana System
Drive to Work #11 - 10 Things Every Game Needs
Drive to Work #14 - Pro Tour
Drive to Work #6 - Gold
Drive to Work #5 - Ravnica
Drive to Work #26 - White
Drive to Work #40 - Wizards of the Coast
Drive to Work #7 - Alliances
Drive to Work #4 - Invasion
Drive to Work #18 - Artifacts
Drive to Work #1 - Tempest
Drive to Work #30 - Lessons I Have Learned - Part 1
Drive to Work #39 - Randomness
Drive to Work #35 - Blue
Drive to Work #33 - Future Sight - Part 2
Drive to Work #38 - Unglued 2
Drive to Work #27 - Bad Cards
Drive to Work #50 - Scars of Mirrodin - Part 3
Drive to Work #25 - Homelands
Drive to Work #32 - Future Sight - Part 1
Drive to Work #8 - Cycling
Drive to Work #43 - Mirage - Part 3
Drive to Work #22 - The Trading Card Genre
Drive to Work #51 - Scars of Mirrodin - Part 4
Drive to Work #29 - Creatures
Drive to Work #65 - Red
Drive to Work #44 - Making Magic
Drive to Work #59 - Champions of Kamigawa, Part 3
Drive to Work #31 - Lessons I Have Learned - Part 2
Drive to Work #61 - Surprise
Drive to Work #53 - Tales From The Boat
Drive to Work #46 - Instants and Sorceries
Drive to Work #63 - 1993
Drive to Work #36 - Tales From The Pit
Drive to Work #56 - Drive to Work
Drive to Work #89 – Theros, Part 8
Drive to Work #52 - Black
Drive to Work #42 - Mirage - Part 2
Drive to Work #58 - Champions of Kamigawa, Part 2
Drive to Work #12 - Great Designer Search
Drive to Work #41 - Mirage - Part 1
Drive to Work #47 - Lessons Learned - Part 4
Drive to Work #17 - On the Duelist
Drive to Work #85 – Theros, Part 5
Drive to Work #77 - Creativity
Drive to Work #37 - Lessons Learned - Part 3
Drive to Work #76 - 1994
Drive to Work #69 - Odyssey, Part 1
Drive to Work #133 – Designing Commons
Drive to Work #115 – 20 Things That Were Going to Kill Magic Part 2
Drive to Work #45 - Meet My Dad
Drive to Work #83 – Rarities
Drive to Work #105 – 1997
Drive to Work #121 – Zendikar Part 4
Drive to Work #97 – Blogatog
Drive to Work #91 – Names
Drive to Work #87 – Year 1995
Drive to Work #131 – Story History
Drive to Work #103 – Maro
Drive to Work #75 - Enchantments
Drive to Work #127 – Worldwake, Part 1
Drive to Work #113 – Day in the Life
Drive to Work #135 – Rise of the Eldrazi, Part 1
Drive to Work #54 - Flavor Text
Drive to Work #93 – Top Down Design
Drive to Work #117 – Zendikar Part 1
Drive to Work #60 - Comfort
Drive to Work #64 - Walking the Planes
Drive to Work #73 - Magic Invitational, Part 1
Drive to Work #67 - Creative
Drive to Work #86 – Theros, Part 6
Drive to Work #95 – Emotional Connection
Drive to Work #56 - Champions of Kamigawa, Part 1
Drive to Work #120 – Zendikar Part 3
Drive to Work #84 – Theros, Part 4
Drive to Work #101 – Torment, Part 3
Drive to Work #139 – Rise of the Eldrazi, Part 4
Drive to Work #129 – Worldwake, Part 3
Drive to Work #118 – Zendikar Part 2
Drive to Work #102 – Evolution
Drive to Work #47 - Scars of Mirrodin - Part 1
Drive to Work #71 - Odyssey, Part 3
Drive to Work #126 – Lenticular Design, Part 2
Drive to Work #107 – Design Skeleton
Drive to Work #109 – Judgment Part 1
Drive to Work #128 – Worldwake, Part 2
Drive to Work #96 – New World Order
Drive to Work #68 - Piggybacking
Drive to Work #66 - Development
Drive to Work #62 - Completion
Drive to Work #134 – Art
Drive to Work #119 – 1999
Drive to Work #88 – Theros, Part 7
Drive to Work #173 - White Blue
Drive to Work #145 – Getting a Job in R&D
Drive to Work #98 – 1996
Drive to Work #138 – Playtesting
Drive to Work #147 – Unhinged, Part 1
Drive to Work #146 – Restraint
Drive to Work #106 – Games with R&D
Drive to Work #100 – Torment, Part 2
Drive to Work #132 – Story Through Design
Drive to Work #137 – Rise of the Eldrazi, Part 3
Drive to Work #82 – Theros, Part 3
Drive to Work #141 – 2001
Drive to Work #114 – 20 Things That Were Going to Kill Magic Part 1
Drive to Work #33 - Future Sight - Part 3
Drive to Work #72 - Odyssey, Part 4
Drive to Work #122 – Repetition
Drive to Work #79 – Green
Drive to Work #104 – Meet My Mom
Drive to Work #130 – 2000
Drive to Work #123 – Who's Who in R&D, Wave 1
Drive to Work #125 – Lenticular, Part 1
Drive to Work #136 – Rise of the Eldrazi, Part 2
Drive to Work #124 – Creature Types
Drive to Work #154 – Design 101
Drive to Work #116 – Pro Tour Coverage
Drive to Work #74 - Magic Invitational, Part 2
Drive to Work #140 – Rise of the Eldrazi, Part 5
Drive to Work #110 – Judgment Part 2
Urza's Saga
Drive to Work #92 – Mailbag with Matt
Drive to Work #142 – Inspiration
Drive to Work #78 – PT1 Video
Drive to Work #48 - Scars of Mirrodin - Part 1
Drive to Work #70 - Odyssey, Part 2
Drive to Work #143 – Invitational, Part 5
Drive to Work #90 – Stages of Design
DrivetoWorkEp10TimeSpiral
Drive to Work #150 – 2002
Drive to Work #79 – Theros, Part 1
Drive to Work #111 – Judgment Part 3
Drive to Work #155 – Keeping Secrets
Planar Chaos
Drive to Work #144 – Redflagging
Drive to Work #153 – Who's Who: R and D, The Second Wave
Homelands
Drive to Work #149 – Unhinged, Part 3
Drive to Work #161 – Design Space
Drive to Work #163 – Onslaught, Part 1
Drive to Work #99 – Blogatog
Drive to Work #174 – Meeting Expectations
Creatures
Drive to Work #151 – Unhinged, Part 4
Drive to Work #108 – Invitational Part 4
Drive to Work #158 – Block Plans, Part 1
Drive to Work #159 – Block Plans, Part 2
Drive to Work #148 – Unhinged, Part 2
Drive to Work #34 - Future Sight - Part 3
Drive to Work #185 – Blue Black
Drive to Work #172 – Lessons Learned, Part 6
Drive to Work #156 – Vanguard
Drive to Work #190 – Card Being Made
Drive to Work #94 – Invitational, Part 3
Color Pie
Innistrad Pt. 2
White
Future Sight - Part 1
Drive to Work #229 – Dark Ascension, Part 1
Drive to Work #228 – Legendary
Drive to Work #79 – Theros, Part 2
Drive to Work #160 – 2003
Drive to Work #162 – Enchantment World
Drive to Work #175 – Exploratory Design
Drive to Work #157 – SDCC
Drive to Work #191 – World Building
Drive to Work #227 – 2009
Drive to Work #152 – Unhinged, Part 5
Drive to Work #186 – Portal
Drive to Work #224 – Origin Story of Magic
Drive to Work #167 – Onslaught, Part 4
Drive to Work #189 – 10 Things Every Game Needs: Rules
Drive to Work #255 – Khans of Tarkir, Part 2
Drive to Work #187 – Mailbag with Matt 2
Drive to Work #188 – Matts Job
Bad Cards
Drive to Work #166 – Design and Development
Innistrad Pt. 1
Drive to Work #177 – 10 Things Every Game Needs: Goal
Drive to Work #254 – Khans of Tarkir, Part 1
Drive to Work #219 – Green-White
Drive to Work #112 – 1998
Drive to Work #164 – Onslaught, Part 2
Drive to Work #169 – Onslaught, Part 6
Drive to Work #197 – Playtesting
Mana System
Drive to Work #259 – Khans of Tarkir, Part 5
Drive to Work #249 – Evergreen Keywords
Drive to Work #168 – Onslaught, Part 5
Drive to Work #225 – White-Black
Drive to Work #258 – Khans of Tarkir, Part 4
Drive to Work #57 - Champions of Kamigawa, Part 1
Drive to Work #253 – White-Red
Drive to Work #264 – Creative Process, Part 1
Drive to Work #165 – Onslaught, Part 3
Drive to Work #171 – Lessons Learned, Part 5
Innistrad Pt. 3
Drive to Work #354 - Top 10 Cards
Drive to Work #216 – Innistrad Cards, Part 1
Drive to Work #246 – Early Trips
Drive to Work #217 – Innistrad Cards, Part 2
Future Sight - Part 2
Drive to Work #210 – Back in the Day
Drive to Work #283 – 20 Years Later
Drive to Work #184 – Legions, Part 4
Drive to Work #236 – Leading Teams
Drive to Work #223 – 10 Principles of Good Design
Drive to Work #202 – If Magic Started Over
Drive to Work #183 – Legions, Part 3
Drive to Work #178 – Tribal
Drive to Work #237 – 2010
Drive to Work #233 – Blue-Red
Drive to Work #179 – Banding
Drive to Work #269 – Breaking Rules
Drive to Work #218 – Innistrad Cards, Part 3
Drive to Work #235 – Lessons Learned: Dark Ascension
DrivetoWorkEp11TenThings
Drive to Work #220 – Innistrad Cards, Part 4
Drive to Work #196 – 2006
Drive to Work #280 – Bad Cards Revisited
TCGs
Drive to Work #245 – Black-Green
Drive to Work #234 – Lessons Learned: Innistrad
Drive to Work #226 – 10 Things Every Game Needs: Inertia
Lessons Learned - Part 1
Drive to Work #309 – Limited Edition, Part 3
Drive to Work #211 – Mistakes
Drive to Work #208 – Red-Green
Drive to Work #180 – 2005
Drive to Work #256 – Khans of Tarkir, Part 3
Drive to Work #212 – Technology
Drive to Work #221 – Innistrad Cards, Part 5
Drive to Work #176 – Tales From Europe
Drive to Work #192 – Scourge, Part 1
Drive to Work #251 – Block Inspirations, Part 1
Drive to Work #181 – Legions, Part 1
On The Duelist
Drive to Work #268 – PAX 2015
Drive to Work #317 – Lessons Learned: Theros
DrivetoWorkEp15Codenames
Drive to Work #81 – Theros, Part 2
Drive to Work #282 – Most Asked Questions
Lessons Learned - Part 2
Drive to Work #248 – 10 Things Every Game Needs: Strategy
Drive to Work #285 – Lessons Learned: Gatecrash
The White Stripes
Grizzly Bear
Arcade Fire
Paul Simon
Lorde
The National
Jimi Hendrix
Paul McCartney
Coldplay
Panic! at the Disco
Red Hot Chili Peppers
Sia
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